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ICSE 2020
Wed 24 June - Thu 16 July 2020

Serious games have become a popular alternative learning tool for computer programming education. Research has shown that serious games provide benefits including the development of problem solving skills and increased engagement in the learning process. Despite the benefits, a major challenge of developing serious games is their ability to accommodate students with different educational backgrounds and levels of competency. Learners with a high-level of competence may find a serious games to be too easy or boring, while learners with low-level competence may be frequently frustrated or find it difficult to progress through the game. One solution to this challenge is to use automated adaptation that can alter game content and adjust game tasks to a level appropriate for the learner. The use of adaptation has been successfully utilized in educational domains outside of Software Engineering, but has not been applied to serious programming games. This paper presents GidgetML, an adaptive version of the Gidget programming game, that uses machine learning to modify game tasks based on assessing and predicting learners’ competencies. To assess the benefits of adaptation, we have conducted a study involving 100 students in a first-year university programming course. Our study compared the use of Gidget (non-adaptive) with GidgetML (adaptive) and found that students who played Gidget during lab sessions varied significantly in their performance while this variance was significantly reduced for students who played GidgetML.

Wed 8 Jul

Displayed time zone: (UTC) Coordinated Universal Time change

00:00 - 01:00
P8-SEET - Novel Approaches in SE Education and OthersSoftware Engineering Education and Training at Goguryeo
Chair(s): Casper Lassenius Aalto University, Finland and Simula Metropolitan Center for Digital Engineering, Norway
00:00
12m
Talk
Enriching Programming Student Feedback with Audio CommentsSEET
Software Engineering Education and Training
Jake Renzella Deakin University, Andrew Cain Deakin University
00:12
12m
Talk
GidgetML: An Adaptive Serious Game for Enhancing First Year Programming LabsSEET
Software Engineering Education and Training
Michael Miljanovic Ontario Tech University, Jeremy Bradbury Ontario Tech University
00:24
6m
Experience report
Exploiting Group Shuffling Dynamics to Convey the Importance of Good Software DesignSEET
Software Engineering Education and Training
Jose Benedetto PONTIFICIA UNIVERSIDAD CATOLICA DE CHILE, Jaime Navon PONTIFICIA UNIVERSIDAD CATOLICA DE CHILE
00:30
12m
Talk
Authentic Individual Assessment for Team-based Software Engineering ProjectsSEET
Software Engineering Education and Training
Laura Tubino Deakin University, Andrew Cain Deakin University, Jean-Guy Schneider Deakin University, Dhananjay Thiruvady Deakin University, Niroshinie Fernando Deakin University
00:42
12m
Talk
Adopting Industry Agile Practices in Large-scale Capstone EducationSEET
Software Engineering Education and Training
Jean-Guy Schneider Deakin University, Peter Eklund Deakin University, Kevin Lee Deakin University, Feifei Chen Deakin University, Andrew Cain Deakin University, Mohamed Abdelrazek Deakin University