ICSE 2020 (series) / ACM Student Research Competition /
An Automated Framework For Gaming Platform To Test Multiple Games
Wed 8 Jul 2020 17:10 - 18:00 at SRC Poster Special Room - A305-SRC-Posters
Game testing is a necessary but challenging task for gaming platforms. Current game testing practice requires significant manual effort. In this paper, we proposed an automated game testing framework combining adversarial inverse reinforcement learning algorithm with evolutionary multi-objective optimization. This framework aims to help gaming platform to assure market-wide game qualities as the framework is suitable to test different games with minimum manual customization for each game.
Wed 8 JulDisplayed time zone: (UTC) Coordinated Universal Time change
Wed 8 Jul
Displayed time zone: (UTC) Coordinated Universal Time change
17:10 - 18:00 | |||
17:10 50mPoster | Improving Bug Detection and Fixing via Code Representation Learning ACM Student Research Competition Yi Li New Jersey Institute of Technology, USA | ||
17:10 50mPoster | Automatic Generation of Simulink Models to Find Bugs in Cyber-Physical System Tool Chain using Deep Learning ACM Student Research Competition Sohil Lal Shrestha The University of Texas at Arlington DOI Pre-print | ||
17:10 50mPoster | Studying and Suggesting Logging Locations in Code Blocks ACM Student Research Competition Zhenhao Li Concordia University | ||
17:10 50mPoster | An Automated Framework For Gaming Platform To Test Multiple Games ACM Student Research Competition Zihe Song The University of Texas at Dallas | ||
17:10 50mPoster | Efficient test execution in End to End testing ACM Student Research Competition Cristian Augusto University of Oviedo | ||
17:10 50mPoster | An Empirical Study on the Evolution of Test Smell ACM Student Research Competition Dong Jae Kim Concordia University |